my name is pete sussi, i live in new york and have been working with 3d since 2001. i create 3d characters, logo's and fx's using lightwave and photoshop, running on a mac platform. i do my compositing in final cut and after effects when needed.



i have done several freelance jobs for clients around the world. when hired, i supply the clients with a realistic timeline. the client is then updated at every stage via email. usually the process begins with a design sketched on paper or a story board. with an approved design, i move onto the model building. this is followed with emailed updates at every stage. once the model is approved it's on to the texturing. the textures are usually painted by hand. with an approved textured model, it's time to animate, or pose if it is to be a still picture.

when modeling a character, it will have to be boned. this is sort of like adding a skeleton to the figure so it can be posed. depending on the complexity of the character, this can be fairly time consuming. then the character will need facial expressions built in. this is what gives the character's face it's personality and enables it to talk! usually there are around 20 individual expressions. sometimes it's quite a bit more!

the final step is lighting, which is crucial to a render. lighting sets the mood for the project. if it's going to be an animation, there is a careful balance between render times and the final look. with a final render complete, the final stage is polishing the render in photoshop or after effects if it's an animation. this includes retouching any awkward deformations and color corrections.